New Company, GPU Audio, Wants To Turn Your Graphic Card Into A Powerful Audio DSP

GPU Audio is a new technology company that says that they have created the world’s first novel GPU-based, full technology stack for audio processing.

They say that they want to let you use the parallel processing power of graphics processing units, aka GPU cards, found in modern laptop and desktop computers, and let you use it for audio DSP (digital signal processing).

“Our mission is to make GPU Audio the next standard of audio processing, so that music and audio production can stand up to the demands of 21st-century content,” said co-founder Alexander Talashov. “GPU Audio holds the key to fast, easy, and unlimited power needed to allow audio producers and adjacent industries to participate fully in the future of content, production workflows, audio tools, software engines, and more.”

Features of GPU Audio:

  • Low-latency VST3 performance regardless of channel-count
  • Real-Time (instant) Audio processing
  • Performance gains for AI and ML algorithmic use cases
  • DSP power that is orders of magnitude greater than CPU
  • The GPU Audio ecosystem is composed of both consumer and business facing models of engagement.

For the audio producer, they plan to offer a proprietary suite of VST3G plugins, serving up a full range of standard music production tools, including spatial audio tools, developed in collaboration with

For the developer, they will offer a fully-built, modular SDK, allowing them to create custom DSP products and implementation.

As an initial step, GPU Audio has released an Early Access plugin, alongside their keynote at NVIDIA’s GTC conference in March 2022, which inaugurates standardized GPU powered VST3s for the music and audio production community.

The Early Access community is focused on benchmarking and bug-squashing, in preparation for the beta-suite release, in early summer of 2022. This plugin demonstrates proof-of-concept of GPU Audio on one of the most demanding of algorithms: FIR convolution reverb. By offloading DSP onto a computer’s local or remote GPU, it dramatically increases performance, by allowing real-time parallel audio processing, across hundreds of channels and VST3 instances, without added latency.

You can check out the beta at the GPU Audio site.